Sushi Go
Who can play: Ages 8 and up
How many players: 2-5 players
How long: 15 minutes
What you will need: Pen and Paper (to keep score)
Game Made By: Gamewright
Goal: to collect the best sushi combinations
How to setup:
- Shuffle the cards and deal following the number of players
- 2 players- 10 cards each player
- 3 players- 9 cards each player
- 4 players- 8 cards each player
- 5 players- 7 cards each player
- The rest of the cards are placed face-down in a pile in the center
How to Play:
- The game consists of 3 rounds
- Each playing will choose 1 card from their hand they want to keep and place it faced-down
- Each player will show their chosen card
- Pass your remaining hand to the player to your left with the cards faced-down
- Each player selects another card from the smaller hand, until there are no more cards remaining
- Cards:
- Dumplings:
- number of points is determined by size of your collection.
- 1 dumpling is worth 1 point, 4 dumplings are worth 10 points, etc
- Tempura and Sashimi
- Receive points for each complete set you make
- 2 tempuras are worth 5 points
- 3 sashimi is worth 10 points
- Any incomplete set is worth 0 points
- Squid Nigiri
- Worth 3 points
- If wasabi placed first, squid card is worth 6 points
- Salmon Nigiri
- Worth 2 points
- If wasabi is placed first, score gets tripled to 6 points
- Egg Nigiri
- Worth 1 point
- If wasabi is placed first, score gets tripled to 3 points
- Wasabi:
- Place a wasabi card before the squid, salmon, or egg nigiri card
- This triples the value of the nigiri card
- Maki Rolls
- Each card can have 3,2, or 1 roll(s) on it
- Score is based on competition between players
- Player with the most maki rolls gets 6 points, player with the
- Second most maki rolls gets 3 points (ignore second place is there are only 2 players)
- If there is a tie, you split the points
- Pudding
- Not scored until the end of all 3 rounds
- Player with the most pudding cards gets 6 points
- Player with the least amount of pudding cards (included those who have none) loses 6 points
- Chopsticks
- Are not worth any points
- When a chopstick card is in front of you, you may take 2 sushi cards in the next turn
- Dumplings:
- Starting a new round
- After scoring the round, discard your cards into a different pile
- Deal cards from the draw pile
- Winner
- Player with the most points at the end of 3 rounds
Sushi Go Works on:
- Strategic thinking
- Probability
- Visual discrimination
- Social Skills
- Match
- Problem solving
- Sequencing
- Counting
Where to Buy:
- Amazon
- https://www.amazon.com/Sushi-Go-Pick-Pass-Card/dp/B00J57VU44
- Target
- https://www.target.com/p/sushi-go-card-game/-/A-17070410